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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:svg="http://www.w3.org/2000/svg" xmlns:x86="http://www.felixcloutier.com/x86"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><link rel="stylesheet" type="text/css" href="style.css"></link><title>VADDSH
— Add Scalar FP16 Values</title></head><body><header><nav><ul><li><a href='index.html'>Index</a></li><li>December 2023</li></ul></nav></header><h1>VADDSH
— Add Scalar FP16 Values</h1>
<table>
<tr>
<th> Instruction En Bit Mode Flag
Support Instruction En Bit Mode Flag
Support 64/32 CPUID Feature Instruction En Bit Mode Flag CPUID Feature Instruction En Bit Mode Flag Op/ 64/32 CPUID Feature Instruction En Bit Mode Flag 64/32 CPUID Feature Instruction En Bit Mode Flag CPUID Feature Instruction En Bit Mode Flag Op/ 64/32 CPUID Feature </th>
<th></th>
<th>Support</th>
<th></th>
<th>Description</th></tr>
<tr>
<td>EVEX.LLIG.F3.MAP5.W0 58 /r VADDSH xmm1{k1}{z}, xmm2, xmm3/m16 {er}</td>
<td>A</td>
<td>V/V</td>
<td>AVX512-FP16</td>
<td>Add the low FP16 value from xmm3/m16 to xmm2, and store the result in xmm1 subject to writemask k1. Bits 127:16 of xmm2 are copied to xmm1[127:16].</td></tr></table>
<h2 id="instruction-operand-encoding">Instruction Operand Encoding<a class="anchor" href="#instruction-operand-encoding">
</a></h2>
<table>
<tr>
<th>Op/En</th>
<th>Tuple</th>
<th>Operand 1</th>
<th>Operand 2</th>
<th>Operand 3</th>
<th>Operand 4</th></tr>
<tr>
<td>A</td>
<td>Scalar</td>
<td>ModRM:reg (w)</td>
<td>VEX.vvvv (r)</td>
<td>ModRM:r/m (r)</td>
<td>N/A</td></tr></table>
<h3 id="description">Description<a class="anchor" href="#description">
</a></h3>
<p>This instruction adds the low FP16 value from the source operands and stores the FP16 result in the destination operand.</p>
<p>Bits 127:16 of the destination operand are copied from the corresponding bits of the first source operand. Bits MAXVL-1:128 of the destination operand are zeroed. The low FP16 element of the destination is updated according to the writemask.</p>
<h3 id="operation">Operation<a class="anchor" href="#operation">
</a></h3>
<h4 id="vaddsh--evex-encoded-versions-">VADDSH (EVEX Encoded Versions)<a class="anchor" href="#vaddsh--evex-encoded-versions-">
</a></h4>
<pre>IF EVEX.b = 1 and SRC2 is a register:
SET_RM(EVEX.RC)
ELSE
SET_RM(MXCSR.RC)
IF k1[0] OR *no writemask*:
DEST.fp16[0] := SRC1.fp16[0] + SRC2.fp16[0]
ELSEIF *zeroing*:
DEST.fp16[0] := 0
// else dest.fp16[0] remains unchanged
DEST[127:16] := SRC1[127:16]
DEST[MAXVL-1:128] := 0
</pre>
<h3 id="intel-c-c++-compiler-intrinsic-equivalent">Intel C/C++ Compiler Intrinsic Equivalent<a class="anchor" href="#intel-c-c++-compiler-intrinsic-equivalent">
</a></h3>
<pre>VADDSH __m128h _mm_add_round_sh (__m128h a, __m128h b, int rounding);
</pre>
<pre>VADDSH ___m128h _mm_mask_add_round_sh (__m128h src, __mmask8 k, __m128h a, __m128h b, int rounding);
</pre>
<pre>VADDSH ___m128h _mm_maskz_add_round_sh (__mmask8 k, __m128h a, __m128h b, int rounding);
</pre>
<pre>VADDSH ___m128h _mm_add_sh (__m128h a, __m128h b);
</pre>
<pre>VADDSH ___m128h _mm_mask_add_sh (__m128h src, __mmask8 k, __m128h a, __m128h b);
</pre>
<pre>VADDSH ___m128h _mm_maskz_add_sh (__mmask8 k, __m128h a, __m128h b);
</pre>
<h3 class="exceptions" id="simd-floating-point-exceptions">SIMD Floating-Point Exceptions<a class="anchor" href="#simd-floating-point-exceptions">
</a></h3>
<p>Invalid, Underflow, Overflow, Precision, Denormal.</p>
<h3 class="exceptions" id="other-exceptions">Other Exceptions<a class="anchor" href="#other-exceptions">
</a></h3>
<p>EVEX-encoded instructions, see <span class="not-imported">Table 2-47</span>, “Type E3 Class Exception Conditions.”</p><footer><p>
This UNOFFICIAL, mechanically-separated, non-verified reference is provided for convenience, but it may be
inc<span style="opacity: 0.2">omp</span>lete or b<sub>r</sub>oke<sub>n</sub> in various obvious or non-obvious
ways. Refer to <a href="https://software.intel.com/en-us/download/intel-64-and-ia-32-architectures-sdm-combined-volumes-1-2a-2b-2c-2d-3a-3b-3c-3d-and-4">Intel® 64 and IA-32 Architectures Software Developers Manual</a> for anything serious.
</p></footer></body></html>